Individuals don't own things; teams do.
This post was originally written for the internal engineering blog at my current employer, Auctane, and was published on 2021-07-01. It has been edited for clarity to an outside audience.
In mid-June 2021, one of our engineering leaders shared a link to an article titled ‘There is no “us” in team’. It links to a previous, related article by the same author, which I also recommend. They both address a topic I’ve thought a lot about over the years: Teams that aren’t teams.
Let’s review.
You should really go read both other articles, but in case you have and it’s been a while, let’s review the high level assertion: The most common way we map work-to-be-done onto software teams causes problems. The 1:1 locking of tasks:developers seems like it means all human resources are maximally utilized at all times, but it creates information and ownership silos within a team, which means people do skimmy, “LGTM” code reviews, work priorities get mixed up with capacity, people develop fiefdoms within codebases, etc. The assertion is that these problems all stem from treating each software engineer as a lane of work, rather than a member of a holistic team.
A maxim.
Assuming you’re bought in on the above problem, what do we do about it? What does it look like, in practice, to have solved this problem. For this, I’ve been using this maxim:
Individuals don’t own things; teams do.
Maxims, however, are terrible and great. They’re great because they’re pithy and can help you remember what they mean, but they’re terrible because if you don’t already know what they mean they do nothing to explain it to you. So let’s break it down a bit.
First, let’s read “own” as broadly as possible. This doesn’t just mean “own” in the sense of understanding a certain section of the codebase, say, or even the broader ownership of operating something in production. It’s meant to encompass the even broader ownership of a subdomain of the business. It means ownership in a technical sense and a business sense (and design, and security, and… it’s all-encompassing). It should be clear how monumental of a task this ownership is.
So now we can turn to the rest of the maxim. With such a wide scope of ownership, of course no one individual can own all that. But all of those things do need to be owned together or else you find things falling through the cracks and not being taken care of. Which leads to the idea that a group of people need to own all that together.
The word “together” is doing a lot of work in that previous sentence, so let’s examine that a bit more. If you arrive at a place where Alice owns some parts of your system, Bob owns other parts and Chiwetel owns yet another part, etc. then you’ve not changed anything. This “together” assumes that everyone will be involved in and expected to know a bit about everything. Ideally this includes topics like design, security, product goals, etc.
This means that you don’t want teams where individuals are focused on what their next task is, but where the whole team is focused on a single, larger objective and discusses internally how best to break up the work to meet that objective. One objective per team at a time also means that the order of work will be based on dependency between work, not business priority (often a gut check) of wildly differing tasks.
What it looks like.
What does it look like when a team is truly working and owning things together? What behaviors are evident? A lot of us have some similar habits because they’re so endemic in the industry. Here are some of the habits I’ve had to untrain (or still struggle to untrain) in myself and what I’ve tried to replace them with on teams that have achieved this kind of unity. There may be others. All of them fall out of two overall goals: seek shared understanding across the whole team and focus the whole team on a single goal at a time.
Previously I would focus on the tickets dropped into a sprint: what they meant, how to do them, how hard they were, who would work them, how important they were relative to each other. The replacement behavior is to question each item of work you’re presented with (whether tickets or not, whether in a sprint framework or not). Drive conversations towards the team’s current, single goal and focus work on that goal. Now your work items should largely have a single business priority because they all serve the same goal. Now everyone’s work is moving in the same direction, so everyone should be invested in what everyone else is working on.
Another habit I try to avoid is a preference to work on things I’m already familiar with, whether an area of a codebase or a type of work. Sometimes, we need to play to our weaknesses. If we don’t, we end up creating single points of failure on every team where only one person is a subject matter expert on any given part of the codebase. It’s OK (even for really experienced engineers!) to ask for help or to go slower than you’re used to. Spreading the knowledge and understanding across the team is more important for long term velocity than how quickly this one ticket ships.
It’s also very common to focus on shipping the current work item as fast as possible. Instead, it’s important to have a longer-term view of how the work fits into the overall objective and the way the current objective fits into the team’s holistic ownership story. Slowing down to do something the right way often saves time and headache later on, which is more important for a team’s productivity (and happiness in my experience). This may include slowing down to figure out what the right way is and having a team-wide discussion about it before you can even approach the code. I like two sayings on this topic: “You can save hours and hours of discussion with just a few short weeks of work,” and “Slow is smooth, and smooth is fast”.
It can be tempting to avoid reviewing pull requests for things I don’t understand well or give cursory PRs to things I’m not involved with. If the whole team is focused on a single goal at a time, you’ve now minimized the number of PRs for things you’re not involved with. The next part takes a certain grit: Focus on this code you don’t know well and how it changes. Ask questions before making recommendations. I think “I don’t understand what this is doing” is a reasonable PR comment and an important one for the PRs-as-knowledge-sharing benefit of PRs.
I try to avoid almost all 1:1 communication, honestly. Instead, more and more, I prefer to address groups, rather than individuals. Internally, this might mean that if Chiwetel was the last one to touch a module that I have questions about, rather than DMing him, I’d ask in our team channel. This way Alice can at least overhear if not weigh in with an opinion or further questions. Externally, this means doing things like rotating which team member represents the team in meetings. Ideally, every member of the team should have the knowledge needed to report on the team’s progress against their current goal (skill in communicating it is a separate matter, of course).
In general, develop and express an opinion on what the team should be working on. What things are most important. Ideally, you can build a sense of team beyond just engineering and involve product folks in discussions of technical debt that exists or how your deployment pipeline needs to improve. If you listen to the needs of others and express your own, the team succeeds together predictably.
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